Mohsin K.

3D Developer

Full-time available

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Bio

Muhammad M is a Senior 3D WebGL Developer and Systems Engineer with over nine years of experience designing and architecting high-performance, deterministic 3D applications for the web, XR, and real-time collaborative environments. He specializes in building browser-based WebGL platforms using Three.js and Babylon.js, with deep expertise in spatial algorithms, constraint-based systems, collision detection, and invalid-state prevention for precision-critical workflows. His work spans real-time 3D visualization, multiplayer

  • Projects completed1
  • Hourly rate
  • 4+ years experience
  • Member since Feb 2026
Expertise
JavascriptNodeJSAWSReactSQLPython
Video Intro
Assessments

Project Assessment

Excellent score on Optimizing 3D Game Performance on Mobile Devices, Difficulty Hard · Excellent score on Traffic Management System Optimization, Difficulty Hard · Excellent score on Optimizing State Synchronization in Gaming Applications, Difficulty Hard · Great score on Explain Asset Lazy Loading Techniques, Difficulty Medium · Great score on Synchronize 3D Canvas with 2D Price List and Inventory, Difficulty Medium · Great score on Optimize Collision Detection in 3D Park Layouts, Difficulty Medium

Projects

Spatial Configurator

A high-performance, deterministic 3D WebGL configurator using Three.js that allows users to place, rotate, scale, and configure complex 3D objects inside strictly constrained spaces (e.g. rooms, containers, cabinets, vehicle interiors, industrial enclosures), while enforcing hard spatial, logical, and parametric constraints in real time.

Experience
  1. Senior XR Application Developer / Team Lead

    Arthur Technologies GmbHMar 2022Present
    • Architected & launched a browser-based, real-time 3D collaboration platform, enabling teams to configure complex GLB/3D models in shared virtual workspaces, accelerating design workflows by 50%
    • Engineered core spatial systems for precise object placement, transform sync, and conflict resolution in multi-editor environments, reducing collaboration errors by 35%
    • Designed robust data models and state management frameworks that ensure consistency across all clients in collaborative sessions, cutting version conflicts by 40%
    • Optimized loading and rendering pipelines for large 3D assets using lazy loading, LOD, and streaming, improving frame rates by up to 60% and reducing initial load times by 45%
    • Developed foundational systems for browser-based 3D product configurators, enabling precise object placement under strict spatial constraints, reducing manual adjustments by 70%
    • Built the Arthur Workstation module for VR, providing seamless desktop access in immersive workspaces, increasing VR productivity by 30%
    • Collaborated on a multi-modal meeting intelligence platform capturing spatial context, transforming meetings into auditable systems of record, enhancing meeting traceability by 80%
    • Implemented a high-performance RAG pipeline using Qdrant, Neo4j, and AWS Lambda, enabling low-latency semantic search across meetings, transcripts, and spatial metadata, reducing search times by 90%
  2. Senior Unity Developer

    Conovo TechnologiesApr 2020Mar 2022
    • Developed an innovative AR Story Portals application using Unity Timeline and AR Foundation, delivering precise spatial tracking and interactive storytelling that increased user engagement by 40%
    • Engineered the front end for Sparvis Club (iOS/Android), implementing real-time multiplayer tournament logic and state management, resulting in 30% faster matchmaking and smoother gameplay experience
    • Architected a retro grid-based NPC system with Zenject (Dependency Injection), demonstrating robust systems design and scalable architecture, reducing NPC behavior bugs by 50%
    • Implemented support for external peripherals (GC Mouse/Keyboard) in Unity for iOS, optimizing remote control workflows and enhancing user efficiency by 35%
  3. Senior Software Engineer (Unity)

    GeniTeam SolutionsMar 2016Mar 2020
    • Optimized hyper-casual and simulation titles, achieving FPS improvements of up to 30% through advanced profiling, draw-call batching, and memory management.
    • Engineered deterministic vehicle-physics systems for simulation titles (Trucker Parking, Car Stunts), improving handling and traction accuracy by 25-40% on test benches.
    • Prototyped and optimized multiplayer flows using Photon, implementing efficient RPC pooling and session logic that reduced network overhead by 18%.
    • Increased Day-1 retention by 15% through data-driven feature balancing and live-ops tuning.
Education
  1. BS, Computer Science

    FAST NUCESLahore, Pakistan2011 — 2015