Worked as a backend developer for "SchoolBook," a comprehensive school management app, It facilitated communication among school administration, teachers, parents, and students. Leveraging AWS infrastructure, Cognito for user registration, DynamoDB for data management, and S3 buckets for file sharing. All were interconnected through Lambda-powered REST APIs.
3D Developer
Vasan R is a senior Game Developer with over seven years of hands-on experience building real-time 3D and multiplayer systems, with deep expertise that spans native game engines and web-based 3D delivery. He has extensive experience developing networked 3D games using Unity, where he implemented real-time gameplay mechanics, synchronized world states, and authoritative multiplayer logic using Photon, PlayFab, Socket.IO, and custom Node.js backends—foundational skills directly transferable to WebGL-based real-time…
Great score on Optimizing 3D Game Performance on Mobile Devices, Difficulty Medium · Great score on Traffic Management System Optimization, Difficulty Medium · Great score on Optimizing State Synchronization in Gaming Applications, Difficulty Hard · Great score on Synchronize 3D Canvas with 2D Price List and Inventory, Difficulty Hard · Average score on Explain Asset Lazy Loading Techniques, Difficulty Medium · Great score on Optimize Collision Detection in 3D Park Layouts, Difficulty Hard
It's an app where students can track the bus location in realtime, did this when I was at university as I found it necessary. I used PWA React Native for a cross-platform experience, Firebase as database, Azure Cloud Function Node.js as a backend that responds to events, such as HTTP requests, and timers.
It's an MMORTS game inspired from Evony. I worked as a lead orchestrating the technical and art aspects of the game. And mostly worked on the networking, server, and database side of this game using AWS (Gamelift, Lambda, DynamoDB) as it is the challenging part for an MMO. And I love handling such tasks. Each map can handle 80K + CCU! Its clash of clans but all the bases are dumped within a single map server.
My own studio, working on a cool multiplayer word game, a mix of Boggle and Candy Crush, Except Art and Audio, everything else is handled by me as a solo dev, from writing net code, local code, and game design too! Used Playfab and Google Cloud Run for handling player data, Photon framework (Deterministic lockstep) to syncing player moves during match. Currently doing LiveOps for this game, and testing engagement with different game modes!
I and my team built this app for JIPMER hospital. This app is still being used by thousands of Doctors and Patients daily inside the premises. An Indoor navigation AR mobile application that uses RSSI WiFi fingerprinting to navigate users to the selected destination without a need for GPS, Engineered efficient navigation by implementing the A* pathfinding algorithm using C#, optimizing route calculations for dynamic indoor environments, Leveraged Firebase's real-time database and AR core. This project led me to Unity Engine, which kindled my passion for games. Though this is not a game project, this become the pivot point in my career intrest!
Software Generalist (WebGL Apps/ Games)
Curious MonkeMay 2023 — Present- Did ASO to gain 35% increase in organic traffic for Appstore page
- Created intuitive HTML playable ads using Phaser.js for marketing
- Developer scalable backend solution in AWS for player data management and authentication
- Ported complex mobile native games to WebGL (poki.com, crazygames.com)
- Worked on a cool multiplayer word game, a mix of Boggle and Candy Crush [both Mobile & Browsers]
C#Node.jsPhaser.jsThree.jsAmmo.jsREST APIAWSLambdaDynamoDBMultiplayer NetworkingX CodeReactFacebook SDKFirebaseGoogle Cloud RunWebGLBlenderUnity 3DJavascriptGitPhotoshopFigmaSoftware Generalist
Outscal Technologies Pvt LtdJun 2024 — Present- Coaching students to learn game development, starting from OOPS to building a resume & portfolio
- Guided students to custom WebGL game engine using Three.js stack
- Framed syllabus for Full Stack Game Development and Multiplayer courses
- Helped building their first WebGL portfolio and listing on itch.io
- Helped 50+ aspiring game developers to land their first jobs in games industry
PlayfabCloudscript(JS)Google Cloud RunPhotonUnityC#Three.jsAmmo.jsSpector.jsWebGLWebsocketSocket.ioPlayfabSFMLC++GitLead Developer
Daceg.LtdJun 2022 — Mar 2023- Lead a team of 8 to build an MMORTS game made with Unity
- Implemented In-Game NFT marketplace for players to trade fairly
- My other work includes building a mix of Card + RTS genre-type mobile game for both mobile and web platforms
- Successfully did DB migration from Playfab to Elastic
- Developed the backend architecture for a MMORTS game in AWS stack
UnityC#ExpressJSNodeJSPhoton PunPlayfabCloudRunMoralis SDKEtherJSSolidityElasticsearchUnity Cloud Build(CI/CD)GameliftLambdaDynamoDBwebGLLead Game Developer
Creatr Studios IncMar 2021 — Jun 2022- Led a team for an NFT game project that executes blockchain requests using GraphQL queries/mutations
- Utilized Photon Cloud to transmit player inputs through RPC calls, keeping the game state in sync, with each call cross-verified by PlayFab CloudScript
- Solved critical production bugs without ruining UA campaigns
UnityC#GraphQLExpressJSNodeJSPhotonPlayfabCloudRunEnjin SDKFacebook SDKAzure VMIn App PurchasesWeb 3BlockchainLambdaIndie Game Developer
FrostDrakeGamesFeb 2020 — Feb 2021- Worked on multiple freelance game projects using Unity
- Parallelly worked on my personal project, Gambit and assembling the entire web3 creating 3D models game, including the server and local components. Even hosted a Kickstarter campaign
- Developed Tricky Bounce as Solo dev for one of my clients which gained over 10M+ downloads
UnityC#JSFirebasePlayfabCloudRunBlenderNode.jsIn App PurchasesXCodeSoftware Engineer
IgniteSkylabs Pvt LtdFeb 2017 — Jan 2020- Lead team of developers to build IoT web dashboard to see realtime data
- Developed a unique indoor navigation solution for one of the hospital using RSSI and Augmented reality
- Did backend architecture for an local food delivery app
React.jsNode.jsMongoDBExpress.jsHTML/CSSTailwindCSSAndroid StudioJavaPythonC#FirebaseNetbeans.NetAngularGoogle AR coreAR/VRUnityWebGLFusion 360
Bachelor's Degree in Electronics & Communication Engg
Pondicherry UniversityPondicherry, India2017 — 2021Highschool Diploma in Computer Science
Amalorpavam Hr. Sec. SchoolPondicherry, India2015 — 2017

3D Developer
Vasan is available for hire
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Vasan R is a senior Game Developer with over seven years of hands-on experience building real-time 3D and multiplayer systems, with deep expertise that spans native game engines and web-based 3D delivery. He has extensive experience developing networked 3D games using Unity, where he implemented real-time gameplay mechanics, synchronized world states, and authoritative multiplayer logic using Photon, PlayFab, Socket.IO, and custom Node.js backends—foundational skills directly transferable to WebGL-based real-time…
- Projects completed5
- Hourly rate
- 4+ years experience
- Member since Jan 2026
Great score on Optimizing 3D Game Performance on Mobile Devices, Difficulty Medium · Great score on Traffic Management System Optimization, Difficulty Medium · Great score on Optimizing State Synchronization in Gaming Applications, Difficulty Hard · Great score on Synchronize 3D Canvas with 2D Price List and Inventory, Difficulty Hard · Average score on Explain Asset Lazy Loading Techniques, Difficulty Medium · Great score on Optimize Collision Detection in 3D Park Layouts, Difficulty Hard
Worked as a backend developer for "SchoolBook," a comprehensive school management app, It facilitated communication among school administration, teachers, parents, and students. Leveraging AWS infrastructure, Cognito for user registration, DynamoDB for data management, and S3 buckets for file sharing. All were interconnected through Lambda-powered REST APIs.
It's an app where students can track the bus location in realtime, did this when I was at university as I found it necessary. I used PWA React Native for a cross-platform experience, Firebase as database, Azure Cloud Function Node.js as a backend that responds to events, such as HTTP requests, and timers.
It's an MMORTS game inspired from Evony. I worked as a lead orchestrating the technical and art aspects of the game. And mostly worked on the networking, server, and database side of this game using AWS (Gamelift, Lambda, DynamoDB) as it is the challenging part for an MMO. And I love handling such tasks. Each map can handle 80K + CCU! Its clash of clans but all the bases are dumped within a single map server.
My own studio, working on a cool multiplayer word game, a mix of Boggle and Candy Crush, Except Art and Audio, everything else is handled by me as a solo dev, from writing net code, local code, and game design too! Used Playfab and Google Cloud Run for handling player data, Photon framework (Deterministic lockstep) to syncing player moves during match. Currently doing LiveOps for this game, and testing engagement with different game modes!
I and my team built this app for JIPMER hospital. This app is still being used by thousands of Doctors and Patients daily inside the premises. An Indoor navigation AR mobile application that uses RSSI WiFi fingerprinting to navigate users to the selected destination without a need for GPS, Engineered efficient navigation by implementing the A* pathfinding algorithm using C#, optimizing route calculations for dynamic indoor environments, Leveraged Firebase's real-time database and AR core. This project led me to Unity Engine, which kindled my passion for games. Though this is not a game project, this become the pivot point in my career intrest!
Software Generalist (WebGL Apps/ Games)
Curious MonkeMay 2023 — Present- Did ASO to gain 35% increase in organic traffic for Appstore page
- Created intuitive HTML playable ads using Phaser.js for marketing
- Developer scalable backend solution in AWS for player data management and authentication
- Ported complex mobile native games to WebGL (poki.com, crazygames.com)
- Worked on a cool multiplayer word game, a mix of Boggle and Candy Crush [both Mobile & Browsers]
C#Node.jsPhaser.jsThree.jsAmmo.jsREST APIAWSLambdaDynamoDBMultiplayer NetworkingX CodeReactFacebook SDKFirebaseGoogle Cloud RunWebGLBlenderUnity 3DJavascriptGitPhotoshopFigmaSoftware Generalist
Outscal Technologies Pvt LtdJun 2024 — Present- Coaching students to learn game development, starting from OOPS to building a resume & portfolio
- Guided students to custom WebGL game engine using Three.js stack
- Framed syllabus for Full Stack Game Development and Multiplayer courses
- Helped building their first WebGL portfolio and listing on itch.io
- Helped 50+ aspiring game developers to land their first jobs in games industry
PlayfabCloudscript(JS)Google Cloud RunPhotonUnityC#Three.jsAmmo.jsSpector.jsWebGLWebsocketSocket.ioPlayfabSFMLC++GitLead Developer
Daceg.LtdJun 2022 — Mar 2023- Lead a team of 8 to build an MMORTS game made with Unity
- Implemented In-Game NFT marketplace for players to trade fairly
- My other work includes building a mix of Card + RTS genre-type mobile game for both mobile and web platforms
- Successfully did DB migration from Playfab to Elastic
- Developed the backend architecture for a MMORTS game in AWS stack
UnityC#ExpressJSNodeJSPhoton PunPlayfabCloudRunMoralis SDKEtherJSSolidityElasticsearchUnity Cloud Build(CI/CD)GameliftLambdaDynamoDBwebGLLead Game Developer
Creatr Studios IncMar 2021 — Jun 2022- Led a team for an NFT game project that executes blockchain requests using GraphQL queries/mutations
- Utilized Photon Cloud to transmit player inputs through RPC calls, keeping the game state in sync, with each call cross-verified by PlayFab CloudScript
- Solved critical production bugs without ruining UA campaigns
UnityC#GraphQLExpressJSNodeJSPhotonPlayfabCloudRunEnjin SDKFacebook SDKAzure VMIn App PurchasesWeb 3BlockchainLambdaIndie Game Developer
FrostDrakeGamesFeb 2020 — Feb 2021- Worked on multiple freelance game projects using Unity
- Parallelly worked on my personal project, Gambit and assembling the entire web3 creating 3D models game, including the server and local components. Even hosted a Kickstarter campaign
- Developed Tricky Bounce as Solo dev for one of my clients which gained over 10M+ downloads
UnityC#JSFirebasePlayfabCloudRunBlenderNode.jsIn App PurchasesXCodeSoftware Engineer
IgniteSkylabs Pvt LtdFeb 2017 — Jan 2020- Lead team of developers to build IoT web dashboard to see realtime data
- Developed a unique indoor navigation solution for one of the hospital using RSSI and Augmented reality
- Did backend architecture for an local food delivery app
React.jsNode.jsMongoDBExpress.jsHTML/CSSTailwindCSSAndroid StudioJavaPythonC#FirebaseNetbeans.NetAngularGoogle AR coreAR/VRUnityWebGLFusion 360
Bachelor's Degree in Electronics & Communication Engg
Pondicherry UniversityPondicherry, India2017 — 2021Highschool Diploma in Computer Science
Amalorpavam Hr. Sec. SchoolPondicherry, India2015 — 2017