Great score on Optimizing 3D Game Performance on Mobile Devices, Difficulty Medium
Great score on Traffic Management System Optimization, Difficulty Medium
Great score on Optimizing State Synchronization in Gaming Applications, Difficulty Hard
Great score on Synchronize 3D Canvas with 2D Price List and Inventory, Difficulty Hard
Average score on Explain Asset Lazy Loading Techniques, Difficulty Medium
Great score on Optimize Collision Detection in 3D Park Layouts, Difficulty Hard
Did ASO to gain 35% increase in organic traffic for Appstore page
Created intuitive HTML playable ads using Phaser.js for marketing
Developer scalable backend solution in AWS for player data management and authentication
Ported complex mobile native games to WebGL (poki.com, crazygames.com)
Worked on a cool multiplayer word game, a mix of Boggle and Candy Crush [both Mobile & Browsers]
Coaching students to learn game development, starting from OOPS to building a resume & portfolio
Guided students to custom WebGL game engine using Three.js stack
Framed syllabus for Full Stack Game Development and Multiplayer courses
Helped building their first WebGL portfolio and listing on itch.io
Helped 50+ aspiring game developers to land their first jobs in games industry
Lead a team of 8 to build an MMORTS game made with Unity
Implemented In-Game NFT marketplace for players to trade fairly
My other work includes building a mix of Card + RTS genre-type mobile game for both mobile and web platforms
Successfully did DB migration from Playfab to Elastic
Developed the backend architecture for a MMORTS game in AWS stack
Led a team for an NFT game project that executes blockchain requests using GraphQL queries/mutations
Utilized Photon Cloud to transmit player inputs through RPC calls, keeping the game state in sync, with each call cross-verified by PlayFab CloudScript
Solved critical production bugs without ruining UA campaigns
Worked on multiple freelance game projects using Unity
Parallelly worked on my personal project, Gambit and assembling the entire web3 creating 3D models game, including the server and local components. Even hosted a Kickstarter campaign
Developed Tricky Bounce as Solo dev for one of my clients which gained over 10M+ downloads
Lead team of developers to build IoT web dashboard to see realtime data
Developed a unique indoor navigation solution for one of the hospital using RSSI and Augmented reality
Did backend architecture for an local food delivery app
Worked as a backend developer for "SchoolBook," a comprehensive school management app, It facilitated communication among school administration, teachers, parents, and students. Leveraging AWS infrastructure, Cognito for user registration, DynamoDB for data management, and S3 buckets for file sharing. All were interconnected through Lambda-powered REST APIs.
It's an app where students can track the bus location in realtime, did this when I was at university as I found it necessary. I used PWA React Native for a cross-platform experience, Firebase as database, Azure Cloud Function Node.js as a backend that responds to events, such as HTTP requests, and timers.
It's an MMORTS game inspired from Evony. I worked as a lead orchestrating the technical and art aspects of the game. And mostly worked on the networking, server, and database side of this game using AWS (Gamelift, Lambda, DynamoDB) as it is the challenging part for an MMO. And I love handling such tasks. Each map can handle 80K + CCU! Its clash of clans but all the bases are dumped within a single map server.
My own studio, working on a cool multiplayer word game, a mix of Boggle and Candy Crush, Except Art and Audio, everything else is handled by me as a solo dev, from writing net code, local code, and game design too! Used Playfab and Google Cloud Run for handling player data, Photon framework (Deterministic lockstep) to syncing player moves during match. Currently doing LiveOps for this game, and testing engagement with different game modes!
I and my team built this app for JIPMER hospital. This app is still being used by thousands of Doctors and Patients daily inside the premises. An Indoor navigation AR mobile application that uses RSSI WiFi fingerprinting to navigate users to the selected destination without a need for GPS, Engineered efficient navigation by implementing the A* pathfinding algorithm using C#, optimizing route calculations for dynamic indoor environments, Leveraged Firebase's real-time database and AR core. This project led me to Unity Engine, which kindled my passion for games. Though this is not a game project, this become the pivot point in my career intrest!