Hussain R.

Backend Engineer

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Bio

Hussain R is a Backend Engineer with over six years of experience specializing in backend development, distributed systems, and high-performance application design. Proficient in Go, C++, and Python, Hussain builds scalable APIs, microservices, and data-intensive systems. He utilizes technologies such as Kubernetes, Docker, AWS, Terraform, and GraphQL, focusing on system performance optimization through concurrency, queuing mechanisms, and caching strategies. Hussain also implements robust search solutions with

  • Projects completed5
  • Hourly rate
  • 4+ years experience
  • Member since Mar 2026
Expertise
KubernetesGraphQLPythonGoLangC++JenkinsTerraformAWSDatabase:RelationalSQLJavaC#WebScraping
Video Intro
Assessments

General Video and Coding Assessment

Great score on Implement LRU Cache Algorithm, Difficulty Medium · Great score on Understanding Rate Limiting in APIs, Difficulty Easy · Great score on Ensuring Real-time Data Accuracy in Mobile App, Difficulty Medium

Projects

Carrombot

Developed an AR-based Carromboard game for Android, enabling users to play against a smart AI bot in an augmented reality environment. Utilized Unity for game development and integrated Google Firebase for backend services.

The Open Racing Car Simulator (TORCS)

Implemented a self-driving bot race car using a Convolutional Neural Network (CNN). Trained the bot with a pre-trained model's dataset, enabling autonomous driving. Fine-tuned the model with specific race car data, resulting in highly effective autonomous driving capabilities.

Text to hand writing model

Implemented LSTM and Mixture Density Network techniques to generate realistic handwriting from textual input. Developed an RNN model combining many-to-many and one-to-many approaches, enhancing flexibility and accuracy in capturing handwriting patterns. Achieved impressive results with handwritten samples closely mimicking human writing styles.

Random Forest On Dataset

Leveraged Decision Trees to develop a robust model for car specification analysis, achieving 98% accuracy on test data. Trained the model using a comprehensive dataset of car specifications. Applied the model to real-world scenarios, providing accurate predictions and valuable insights for decision-making.

PacMan

Developed a Pacman game in C++ using an open-source GUI framework, implementing accurate gameplay mechanics for an immersive user experience. Utilized a Breadth-First Search (BFS) algorithm to enable intelligent movement and decision-making for Blinky, Pinky, Inky, and Clyde. Ensured the game faithfully adhered to Pacman rules, delivering a classic arcade experience.

Experience
  1. Senior Software Engineer

    RstarkJun 2024Jan 2025
    • Developed critical backend features to meet contractual requirements
    • Implemented go routines and queuing mechanisms to reduce response latency by ~20%
    • Strengthened logging and monitoring for faster failure detection
    • Led high-impact initiatives to optimize system performance
    • Utilized Python for data pipeline reliability
    • Set up automated tests using pytest/Tavern
    GoLangPythonAWSTerraformKubernetesGrafanamySQLPytests
  2. Senior Software Engineer

    InvozoneOct 2023Jun 2024
    • Contributed to Invochat and RainScience projects
    • Built and optimized core APIs for Invochat
    • Architected and implemented workspace for team efficiency
    • Integrated ElasticSearch and Redis for optimization
    • Conducted load testing using JMeter
    • Developed RainScience project for blockchain workflows
    GoLangC++ 17ElasticSearchKubernetesRedisGraphQLWebsocketsMicroservicesPostgreSQL
  3. Software Engineer

    Automotive Artificial Intelligence (AAI) GmbHNov 2021Oct 2023
    • Optimized performance of internal tool Atlas
    • Added features for standard format coverage
    • Implemented concave hull algorithm for traffic simulation
    • Developed key features for Replicar product
    • Decoupled Protobuf library for faster data population
    • Created Python script for OSI Protobuf conversions
    C++ 11 and 17PythonProtobufOSIJenkinsCMake
  4. Associate Enterprise Data Management Solutions

    S&P Global Market IntelligenceDec 2020Nov 2021
    • Deployed Xpressfeed Loader at client sites
    • Managed data subscriptions and automated email alerts
  5. Software Engineer

    MediaPark (SMC-Pvt) LtdJul 2020Dec 2020
    • Worked on DDKoin blockchain project and custom SSH client
    • Enhanced bitwise operations and introduced gRPC
    • Built custom SSH client using Qt
    • Implemented SQLite for in-memory session storage
    • Developed shell-based UI with QWidgets and X11-forwarding
    C++ 11 and 17PythonGoLanggRPCQtDockerSQLiteCMake
  6. Software Engineer

    Sedenius TechnologiesMar 2020Jul 2020
    • Developed UI modules and optimized signal plot components
    • Implemented lexicographic sorting for QLists
    • Built sensor data viewing solution with synchronized playback
    • Enhanced graph UI elements for better viewability
    • Tested, debugged, and optimized critical signal processing modules
    C++ 11PythongRPCQtCMakeROSJenkins
  7. Software Engineer

    FreelancingAug 2017Feb 2019
    • Successfully delivered projects across various domains
    • Utilized a diverse range of tech stacks
    C++PythonC#JavaGoLang
Education
  1. Bachelor’s degree in computer science (BS-CS)

    National University of Computer and Emerging SciencesPakistan2014 — 2019
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